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 Post subject: Fast Sketch
PostPosted: Tue May 19, 2009 12:30 pm 
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Bwahahaha
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Joined: Sat Aug 13, 2005 8:28 pm
Posts: 1091
Location: Denmark, Kolding
Hey

My mapping skills isn't in top, but this time I tried to make a fast sketch. Tell me what you think.
I think on my own when I start looking at it, that maybe bombspot A and B is too close to each other?

However tell me what you think

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The three Lines almost at T spawn is Ladder.

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 Post subject: Re: Fast Sketch
PostPosted: Wed May 20, 2009 8:20 am 
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Joined: Mon Nov 15, 2004 4:26 pm
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Location: Right here dude
I think you're right about the bombspots being too close. I would move bombspot-B into the opposite corner of the T-spawn. This would allso make the route running down from T-spawn more usefull, and less of a detour.

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 Post subject: Re: Fast Sketch
PostPosted: Wed May 20, 2009 10:24 am 
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Bwahahaha
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Location: Denmark, Kolding
Sounds like a plan, give me some moments!

Edit:

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- Moved Bombspot B
- Added a sideway from CT spawn to Bombspot A

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 Post subject: Re: Fast Sketch
PostPosted: Mon May 25, 2009 10:14 am 
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Location: Right here dude
Looks reasonable :D

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 Post subject: Re: Fast Sketch
PostPosted: Sun May 31, 2009 2:18 am 
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Joined: Mon May 18, 2009 10:37 pm
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Location: Toronto, Canada
i would remove the wall that separates A from Tspawn, bacause I see you added a sniping point (hence the use of ladder) and the wall just ruins things. I would also make the underpass lead straight to B, since CTs have pretty much all sites covered as it is.

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 Post subject: Re: Fast Sketch
PostPosted: Wed Aug 19, 2009 4:25 pm 
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Joined: Tue Apr 20, 2004 9:02 pm
Posts: 2952
Location: Holstebro, Denmark
Ah, I guess you like de_dust too :)

The T-spawn and the south west part of the map will probably never be the place of much action. Perhaps you can move the T-spawn a few squares closer to the center, and make the Western part of the map a little less complex; there is no reason to waste time on part of a map that is not going to be played. Since this will give CT a shorter time to get in position, you should probably make sure they have at least three obvious defence positions at each spawn. Make sure that CT can barely make it to these positions before T come rushing in.

The overpass will be used by T to quickly attack at the other bomb site, whenever T meet resistance. For that reason, you could make the overpass a bit more dangeros (e.g. make it possible for a CT sniper to cover some of the overpass. It will be like duck hunting, only with flash grenades and verry heavy hunting rifles). Dangeros overpasses are known from de_aztec.

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