Hey I think that you needed a teleport tut, so here it is:
First make two rooms with lights. Put an
info_player_start entity in one:
The first box is where you will start and teleport from.
The second box this is where you will end up.
Now you have two rooms. One is the room that the teleporter will be in,
and the other is the destination.
Use brushes to make a teleporter in the room with the
info_player_start.
A standard (maybe under) teleporter.
Now that your visual teleporter is made, on to the teleportation...
First you have to download a expert fgd, such as the one in this link:
http://www.slackiller.com/tommy14/cs_expert-tom793.zip
Just extract the fgd to anywhere then do like you did when you installed hammer
(In hammer, goto
Tools -> Options, select the
Game Configurations tab , press
Add and browse to where you put the fgd file and select it. So simple!)
[Floyd's note: Remove the old fgd you had set-up in Hammer. The expert fgd adds several new entities to CS and HL, and having multiple fgd's can sometimes result in a crapped up entity list in Hammer]
Now create a box brush in the teleporter and then press
ctrl+T. Find
trigger_teleport in the drop down list, and then under
target put in
teleport1 and close the window.
The box ^
Select the entity tool, and find your second room. Select
info_teleport_destination and place it (It should be a little bit above the ground). Select
Name and name it
teleport1 (The same as the trigger_teleports target)
The
info_teleport_destination entity ^
Now you've made a teleporter!!! Now run the map!!!!!!
Well it's not perfect but it's okay. And no its not a leak, just too much light.
But it worked and thats good.
i will just say that egir.dk may use my tut on
http://www.egir.dk (det ville være en ære)