How to use game_player_equip
game_player_equip is a point based entity making it possible to chose what kind of weapons people should have at round start. There is not many guides about this, and though I know that only few will need this feature, Im gonna explain how it goes.
Now go create a game_player_equip entety set all the give_something to yes or no, depending of wether you want the player to be equiped with that or not. There is a Name string also... Here you write Round_start... Now every time counter-strike triggers round_start all players will be equiped as you decided earlier.
If you also want to make it impossible for players to buy weapons create an info_map_parameters and chose your buying configuration from Weapon_buying.
If you miss some entities, it is most likely due to the fact that you use an older and less sufisticated cfg file. Download the halflife-cs_expert.fgd, and make your Valve Hammer Editor point to that along with, or instead of halflife-cs.fgd
Last updated 20th of November 2002 - Copyright www.egir.dk