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How to make a road, that dont look crappy
By Silver
      well here comes a tut for that. i suggest that you get to know how to use the cliptool (if not, read the other tut on this site), or you are able to use the vertex manipulator. In this tut, i will only be using the cliptool.

      first we create a brush, with a ground texture. in my example i am using Storm, and chateau. for the ground i use cxgroundd.

      So here we have the place where the road is supposed to be.

      then we will clip up the brush into three brushes, remember that the middle brush is the one we will make into a road.

      now apply a diffrend texture to the middle brush, i will suggest a texture that would fit in ( in my ex, i use the cxgroundi ) now it should loke like this

      now we have a pretty nice road. but still - it seems rather flat. so now we begin to add some more detail, but still with our three brushes. first we lower the middle brush a bit

      w0w. I guess that you will all say this looks like crap - but hold your flame. Now select one of the brushes on each site, and clip it as shown below

      and do the same in the other side

      and voila, you now have a road that should loke like this, and it looks pretty nice

      Well, for those who only want a single road, the tutorial has finished, but i guess that there are others who would care if I showed how to make a corner on the road. well, here is how it goes.

      First you select all the three brushes, and copy/paste them. Just make sure they dont overlap eachother, because its hard to select them otherwise.

      While you have all the three brushes selected hit Ctrl-m and you will get a pop-up menu like this one

      Now in the last option ( Z ) write 90 so the selected brushes will be rotated 90 degrees against the clock around the Z-axis.

      now it should look like this

      Now move the rotated brush into our first road, and make sure that the ends will overlap eachother as shown below.

      It is very important that you are precise when you move the road. Now we will clip it, so no brushes over- lap each other.

      And the other one

      The finished result should look like this (click to enlarge).

Click to enlarge

      Now you just need to apply the walls and you will have a part off your map. It is very important to be VERY VERY precise, when you clip the brushes, because a tiny mistake will make it look like a "piece of shit". For those who are able to use the vertex manipulater, you can repair the mistakes, by alligning the vertexes for the others, if you made a mistake, press ctrl-z (undo) and try again, until you get it right.

      well now try map it!

      - silver

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Last updated 25th of March 2003 - Copyright www.egir.dk