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de_slap is a defuse map going on in a KFK/industrial environment.
This map has been made on request by the danish slap league, and is now a part of their normal mapcycle.
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de_crgo is a cargo ship. This map was made to experiment with layout strategies,
and what it mainly deals with is small chockepoints and long corridors.
I've also been experimenting with timing on this map, to ensure that the players will meet at appropriate sites.
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fy_ski is like the name indicates one of those horrible fy maps. It was made on request by jubii.dk as they
needed action maps for their new action server. fy_ski did unlike many other fy_maps offer a new gameplay
which is a combination of awp map, and scouts_n_knives, but with the extra spice that rushing will actually
make sence. The map is verry intence, just like a fy_map should be.
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awp_impolite is a awp map made for the clan impolite. This map was made shortly after
Iceman made a tutorial for egir.dk about the triangle method, and though I was familar
with the method, I've never really used it before. But I must admit that the outcome
was overkill for a awp_map.
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cs_lufthavn is taking place in an airport (lufthavn is the danish word for airport).
In this map I experimented with the mirror floor effect and I had my first go on
making my own transparrent textures. I also used this map to learn about how HINT works, thus the
r_speeds are pretty low all over the map.
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cs_sovjet is as the name indicates a cs map taking place ind soviet. I like the feature it is to
have the soviet symbol to spread all over the map, it gives opotunities regarding ideas for details.
When I was out of ideas, I'll just make a soviet flag.. whee B). In this map I also experience with my own textures.
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